Graphics Programs Reference
In-Depth Information
Position
This button is used to record the position of the object on the current frame.
Scale
This button is used to record the scaling of the object on the current frame.
Rotation
This button is used to record the rotation of the object on the current frame.
Parameter
This button is chosen to ensure that only the selected parameters are applied while re-
cording keyframes. It works in both Automatic Keyframing and Record Active Objects
modes.
Point Level Animation
This button is used to record the position of the points in the object. This mode only
works with the polygonal objects.
Project
This button is used to set the playback rate to the value that is specified in the project
settings. This button is enabled by default. When you press and hold the left mouse button
on this button, a flyout will be displayed, as shown in Figure 1-19. This flyout consists of
options to determine the playback speed of the animation.
Material Manager
The Material Manager is located at the bottom left corner of the interface, as shown in Fig-
ure 1-20. It is used to create materials and shaders used in the scene.
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