Graphics Programs Reference
In-Depth Information
4. In the Perspective viewport, right-click on the selected polygons of
Computer mouse
; a
shortcut menu is displayed. Choose
Extrude
from the shortcut menu; the
Extrude
tool
settings are displayed in the Attribute Manager. Choose the
Options
button; the
Options
area is displayed. Specify the value
1.5
in the
Offset
spinner and then press ENTER; the
selected polygons of the
Computer mouse
are extruded.
5. Choose
Cameras
from the Menu in editor view; a flyout is displayed. Choose
Perspect-
ive
from the flyout; the Perspective viewport is maximized.
Creating the USB Cable of the Mouse
In this section, you will create the USB cable of
Computer mouse
using the
Sweep NURBS
tool.
1. Choose
Create > Spline
from the main menu; a cascading menu is displayed. Next,
choose
Circle
from it; a circle is created in the Perspective viewport and
Circle
is added
to the Object Manager.
2. Make sure that
Circle
is selected in the Object Manager. In the Attribute Manager, make
sure the
Object
button is chosen. In the
Object Properties
area, enter
2
in the
Radius
spinner.
3. In the Attribute Manager, choose the
Coord
button; the
Coord
area is displayed. In this
area, enter
-80
in the
P . Z
spinner; the
Circle
is positioned in the Perspective viewport.
4. Press F2; the Top viewport is maximized. Choose
Create > Spline
from the main menu;
a cascading menu is displayed. Choose
B-Spline
from it. Next, create a curve in the Top
viewport, as shown in Figure 3-53.
5. Press and hold the left mouse button on the
Subdivision Surface
tool from the Com-
mand Palette; a flyout is displayed. Choose the
Sweep
tool from the flyout; the
Sweep
is
added to the Object Manager.
6. In the Object Manager, press and hold the left mouse button on
Spline
and drag it to
Sweep
; the
Spline
is connected to
Sweep
. Next, press and hold the left mouse button on
Circle
and drag it to
Sweep
;
Circle
is connected to
Sweep
. You will notice that a wire is
created in the Top viewport.
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