Graphics Programs Reference
In-Depth Information
4. In the Perspective viewport, right-click on the selected polygons of Computer mouse ; a
shortcut menu is displayed. Choose Extrude from the shortcut menu; the Extrude tool
settings are displayed in the Attribute Manager. Choose the Options button; the Options
area is displayed. Specify the value 1.5 in the Offset spinner and then press ENTER; the
selected polygons of the Computer mouse are extruded.
5. Choose Cameras from the Menu in editor view; a flyout is displayed. Choose Perspect-
ive from the flyout; the Perspective viewport is maximized.
Creating the USB Cable of the Mouse
In this section, you will create the USB cable of Computer mouse using the Sweep NURBS
tool.
1. Choose Create > Spline from the main menu; a cascading menu is displayed. Next,
choose Circle from it; a circle is created in the Perspective viewport and Circle is added
to the Object Manager.
2. Make sure that Circle is selected in the Object Manager. In the Attribute Manager, make
sure the Object button is chosen. In the Object Properties area, enter 2 in the Radius
spinner.
3. In the Attribute Manager, choose the Coord button; the Coord area is displayed. In this
area, enter -80 in the P . Z spinner; the Circle is positioned in the Perspective viewport.
4. Press F2; the Top viewport is maximized. Choose Create > Spline from the main menu;
a cascading menu is displayed. Choose B-Spline from it. Next, create a curve in the Top
viewport, as shown in Figure 3-53.
5. Press and hold the left mouse button on the Subdivision Surface tool from the Com-
mand Palette; a flyout is displayed. Choose the Sweep tool from the flyout; the Sweep is
added to the Object Manager.
6. In the Object Manager, press and hold the left mouse button on Spline and drag it to
Sweep ; the Spline is connected to Sweep . Next, press and hold the left mouse button on
Circle and drag it to Sweep ; Circle is connected to Sweep . You will notice that a wire is
created in the Top viewport.
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