Graphics Reference
In-Depth Information
Great! Wait, do you notice anything strange? You might be asking yourself, "Why
did he say he'll need to flip the normal later? Why not just draw the backfaces and
call it a day?". If you look carefully, the light source on the lamp base and sticks is
coming from the left, and the light source on the shades is coming from the right.
In Element, drawing backfaces doesn't give the polygon two normals (as it does
in other software). It just draws it the same way on both the sides. If the normal is
backward to start with, the appearance of light source will be reversed. We'll fix this
later. The rest of the lamp looks good, and we'll worry about this when we finalize
the lampshades.
Now, let's make our lampshades the stained glass/Tiffany style. What we're going
to need to do is add the image we created to wrap around the lampshade for color.
In Element 3D, the Diffuse field is synonymous with color. If we scroll to the top
of our Edit window (with the lampshade surface still selected to make sure that
we are changing the texture of the lampshade) and click on None Set , we get a new
window. Now, click on Load Texture to load our custom image. (All shown in the
previous images.)
 
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