Graphics Reference
In-Depth Information
The result is pictured in the following screenshot. Notice that the lampshades have
our images wrapped exactly how we said they should wrap when we set up our
UVs in Maya:
Okay, so we know that the Tiffany lamps are stained glass, and stained glass is
translucent and somewhat transparent. This is where things get a bit weird. You don't
yet have the ability to just throw on a transparency map. A transparency map is just
like our diffuse map, except that it uses shades of grey to tell the software where it
should be more transparent and where it should be less transparent (just like an alpha
in AEX ). Also, it does not have any sort of translucence at all. So, we're going to have
to play around a bit to make all this happen. Sure, we could leave it right where it is.
However, that turns this Tiffany into a Partridge Family.
 
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