Graphics Reference
In-Depth Information
Fixing and texturing the lampshades
The side of the polygon rendered is called a normal. Obviously, our lampshades
are rendering only one side right now. This is going to haunt us throughout this
animation, but it's not terrible. Ultimately, we're going to fix this properly (flip the
normal so it draws the front, and asks it to draw both sides), but for now, let's just
ask it to render both sides. If you select the surface associated with the lampshades
and scroll to the bottom, you'll see Draw Backfaces . Check the box in that field. The
result should look like the following screenshot:
 
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