Graphics Reference
In-Depth Information
To create the PSD network in Maya, select the whole bottle; then, in the menu,
navigate to Textures | Create PSD Network . Finally, select the wine label's texture
and color to go to the PSD network, check Open in Photoshop , and then create the
network. Now you can create your own label (as shown in the following screenshot):
Final wine bottle label
The left part of the preceding screenshot shows you the applied label. The right part
shows you the PSD network generated by Maya, complete with a layer that shows
you the wireframe representation of the object's UV surfaces.
Before you finish in Photoshop, not only should you save the image you worked
with from Maya (and reload it into Maya to make sure it lines up alright), but you
should also save a JPG of the highest quality to your Element 3D assets directory
( Project\01-AEX\Element3DAssets\TextureImages ) for use in Element 3D.
Make sure you turn off the top layer (the wireframe) first. Now, you can export
your wine bottle to an OBJ file.
The same process can be used to create bump maps, reflection/refraction maps,
specular maps, and a whole host of other image-based maps. These maps will all
need to be saved as other files (that is wineBottleBump.jpg and so on) for use in
Element 3D. Go ahead and play around with it. Using the same method as the one
used for the wine bottle, create a PSD network using as many attributes as you like
for the lampshade, and we'll use them in Element 3D! In the following screenshot,
you can see the individual maps created for the lampshades. We'll cover what each
of these does and what they are while applying them in the sections to come. The
color layer has a slightly transparent opacity on the color squares (saved as a 24-bit
PNG) so we can adjust them (remember, the shade is stained glass):
 
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