Graphics Reference
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Now, just repeat this process for all the other objects that we've created (the salt
shaker and table), with the exception of the wine bottle. Remember to break up
the components (such as the top of the shaker). Now, let's work with the wine
bottle and set it up so that we can put a label on it!
The wine bottle
Let's put the standard wine label scheme on the bottle (a ring around the shaft,
and a label on the front of the base.)
First, create a new shader. Select the polygons on the base that you'd like to make
your label from, and select a ring on the shaft. Now apply your new shader to the
label polygons, and create a cylindrical UV map the same way that you created
for the lampshades (with the polygons still selected). In Maya, you can generate a
PSD network (a Photoshop image assigned to the texture that will have the built-in
wireframe). The result is a simple PSD that lets you see how the polygons are assigned,
and now you can make an image that will get pasted perfectly to the bottle's label.
 
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