Graphics Reference
In-Depth Information
Assign your materials
Remember, we can separate all of the components of our object in Element 3D using
the polygons that are assigned to textures, so it's time to start making some materials.
Create three new materials in your shading editor—one for the lampshades, one for
the sticks, and one for the base. If you like to make things a bit easier on the eyes, you
can combine (boolean) each lampshade's sticks to the lampshade. However, don't
forget to delete all of your history after you do (if using Maya). When you're done,
your lamp should look like the following screenshot:
Exporting your objects
Element 3D works very well with the open framework of the Wavefront OBJ format.
Fortunately, so does every other piece of 3D software that is worth its salt. This export
option is readily obvious in packages such as Cinema 4D and 3DS Max. In Maya, it's
also easy to do once that feature is activated. To activate the export feature, go to the
plugin manager ( Window | Settings/Preferences | Plug-In manager) and activate
(check load and auto load) the objExport.mll plugin. Now, export your object
( File | Export All ) and use the objExport option with all the default settings.
Save your file in OBJ format to Project\01-AEX\Element3DAssets\OBJimports\ .
 
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