Graphics Reference
In-Depth Information
Finalizing your salt shaker
We're almost there. But our shaker still looks pretty funny. Let's widen the base a bit
so that our shaker looks more like a real-world salt shaker. Select the points (both
inside and out) on our shaker, and scale them up until it looks decent. There, now
our shaker's geometry is complete. Your finished shaker should look similar to the
following screenshot. Save your object (in your software's native format for now)
and let's move on to the next modeling technique:
The finished salt shaker's geometry
Point modeling (the table and wine bottle)
There are several distinct styles of point modeling. For our purposes, we're going to
use points to create a stencil, and then create the virtual version of a lathe to create a
round object from that stencil. Let's get started…
 
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