Graphics Reference
In-Depth Information
The wine bottle
Start by creating a new scene in your modeling software (we'll come back to the
shaker later). A wine bottle is smooth and kind of beautiful really. We could use
primitive modelling to make one. However, it'll be much faster to create it using a
curve method. Start in your orthogonal front view. Select your curve tool (in Maya,
navigate to Create | CV Curve ).
You'll want to create a 2D representation of half of your wine bottle. This stencil
will be revolved around the y axis eventually and will create a nice round bottle.
The result is the top-left and top-right of the following screenshot:
Building the wine bottle
Now that you've drawn the wine bottle, we need to make sure that the start and
end points of the curve are exactly on the axis around which we intend to revolve
our geometry. This will ensure that there are no strange overlaps or gaps in our
geometry. Unfortunately, Maya does not have a GUI interface to parametrically edit
the CV points, so we're going to use the script editor to set these points directly on
the y axis.
 
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