Graphics Reference
In-Depth Information
Now that we've created our cylinder as a template, we have to set that object's pivot
point to the center of the shaker (so we have a point of reference to revolve around).
In Maya, this can be done in the attribute editor (shown in preceding screenshot
at the top-right). Once we've set our revolving point, we just need to duplicate
the object in a round array. In Maya, this is done by using the Duplicate Special
tool ( Edit | Duplicate Special ). Then, we set the options shown in the bottom-left
section of the preceding screenshot. We want an object every 36 degrees, and as 360
divided by 36 is 10, we want 9 objects (to make them into a complete circle without
duplicating the first one). We want them revolving around the y axis. The result
should look like the bottom-right section of the preceding screenshot.
Now, before we cut the top of our shaker, you'll need to combine these into one object
if you're using Maya (by selecting all of them and navigating to Mesh | combine ), and
then delete their history. Really, you should only perform a Boolean on two objects at
a time. Combining all of the cylinders to one object will speed up this process. Don't
forget to delete the history. Your result should look like following screenshot:
The salt shaker with holes cut in the top
 
Search WWH ::




Custom Search