Game Development Reference
In-Depth Information
HUD Element
Functionality
Rage Meter
The rage meter represents the player char-
acter's anger and emotion level, and is used
to enable the fatality mechanic.
The meter increases from left to right as
the player's rage grows.
Rage increases by static amounts with suc-
cessful attacks and shoves based on weapon
type, but depletes again at a fixed, but
slower, rate.
Once the meter has reached its full capac-
ity, the player can enter rage mode by
holding the Special Attack Button. During
rage mode, the player can initiate a fatality
attack using the Special Attack Button.
While the player is in rage mode, the edges
of the screen flare with a deep red colour
and the rage meter continues depleting
at a steady rate. Once depleted, the screen
returns to normal display.
Inventory and
Ammo Gauge
The inventory and ammo gauge displays in
the bottom right corner of the screen.
This gauge is context-sensitive with the
item or weapon in the player's hands and
will reflect this with an appropriate icon
and a number indicating the number of
units in the player's inventory (i.e., shotgun
shells, fortifying planks)
Message System
Messages that need to be communicated to
the player (e.g., tutorial text) is displayed in
the bottom centre of the screen.
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