Game Development Reference
In-Depth Information
huD elements
HUD Element
Functionality
Health Meter
The health meter represents the amount
of damage the player character can sustain
before dying.
The meter diminishes from right to left
as damage is inflicted upon the player
character.
Once the player's health reaches a value
of zero, the meter is fully depleted and the
player character falls prone.
In single player games, falling prone is
as good as dead, and the game is over. In
multiplayer games, prone characters can be
revived by their partners and recover a lim-
ited amount of health in the process.
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