Game Development Reference
In-Depth Information
HUD Element
Functionality
Ranged Weapon
Aiming Reticule
When armed with a ranged weapon, hold-
ing the RT Trigger / R2 Trigger will bring
up a targeting reticule.
The reticule is represented by a red X
onscreen that indicates where the player's
shot will be directed.
Timer
The timer is displayed in the upper right
side of the screen only during times when
it is required. It represents time in minutes
and seconds in a mm:ss format.
In instances where the player is required
to hold out for a period of time, the timer
starts at the maximum value and counts
downward to 0:00, at which time it fades
away after a brief pause.
During Time Trial mode, the timer starts at
a value of 0:00 and counts upward in real
time until the player completes the level.
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