Game Development Reference
In-Depth Information
Keep the map and events simple and clear, and demonstrate that you know
how to avoid clustering too many occurrences together. Prepare a range of
styles, and also show where the hookups can be and how they work logically. (A
hookup is where one level connects to another.)
producer Quite a few internships and entry-level jobs are available for assistant
producers (and clerical positions, which can provide similar on-the-job learn-
ing). Good organizational skills are prized here, and the ability to run programs
such as Microsoft Word, Excel, and MS Project and use Gantt charts is a huge
plus. Excel can create Gantt charts, but some excellent ones are available online
(for example, www.ganttchart.co m ).
Prepare a short example of how you would chart progress for a game. Be pre-
pared to demonstrate how you can revise the chart if certain areas of produc-
tion become bogged down. Understanding budgets is also a good skill set to
demonstrate.
More than anything, demonstrating that you're reliable and detail-oriented is
critical to landing a position.
audio As reviewed in Chapter 8, “Sound,” understanding what types of audio
are used in games and how they're created is where you should start with your
application. If your interest is in creating scores, then prepare two or three sam-
ples that demonstrate a range of emotional impact. Create a scary one, a happy
one, a military one, and so on.
A fun method for demonstrating audio skills is to capture some action from a
game you like and redesign the audio.
C r e a t I n G a n a u d I o r e e l
To capture action to create your reel, there are a variety of capturing pro-
grams you can use for free. Some of them offer trial versions with water-
marks, which is fine. After all, you're interested in showcasing the audio,
not the video.
Some of these capturing programs are as follows:
Fraps:
www.fraps.com
Camtasia Studio:
www.camtasia.com
LiteCam:
www.innoheim.com/litecam.php
RipTiger:
www.riptiger.com
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