Game Development Reference
In-Depth Information
C r e a t I n G a n a u d I o r e e l (Continued)
Capture a segment of two or three different types of games, like a casual
game, a MMO, and an RPG. Have characters or objects (such as the gun in
a Snood game) to use for your demo. In your reel, run the actual video first,
and then run two or three examples of how you would redesign the audio
for a different feel to the gameplay. For example, if you show a segment
of gameplay from a shooter, then create your audio with different shooting
sounds from cartoony to hardcore. Make sure your timing is as correct as
possible.
Another interesting approach to designing audio demo reels is to use a short
piece of footage from a feature film. For example, take one of the more intense
scenes from Jaws and run the original audio first, and then run a version where
you completely change the feel of the scene by creating your own soundtrack,
including music track, dialogue, and sound effects.
You're demonstrating your ability to affect the mood of the gameplay or scene,
which is the job of any audio designer in the industry. By providing a few varia-
tions, you're again demonstrating exactly what any working audio designer
would do: provide variations for the producer of the project to select from that
complement the gameplay.
programming This type of work is highly specialized, and most people seeking
jobs in this area need to have an understanding of C/C++ and PC programming
skills. Examples of how characters interact (such as fighting sequences), explo-
sions, deformations, and cloth and other particle movements are excellent to
include. Even if you're interested in a specialization, such as physics, gameplay,
or special effects, it's good to show examples of different types of programming
to demonstrate your range of skills.
In addition, showing programming skills for interfaces such as the menu, sign-
in screen, loading screen, and high-score table is beneficial.
When you prepare any type of demo for a prospective company, understand
that your job is to realize someone else's vision. If you work for a company,
you'll be called upon to come up with original ideas from time to time; however,
your main job description will entail working with a team to create a game that
is driven by someone other than you.
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