Game Development Reference
In-Depth Information
: W ork from environment artist Briar Lee
www.paisleyshark.com
Mitchell
: Work from a wide
http://reels.creativecow.net/c/Animation
variety of animators
: Al so showcases a wide variety of reels
www.cgsociety.org
www.deviantart.com:
An other wide variety of reels
Copyright
Frequently, students ask if they should copyright material that goes into a reel
or flatbook for a job/internship submission or what they showcase on a website.
If the work is yours, you don't need to obtain a copyright for a reel or flatbook;
but if you feel compelled to do so, keep it simple and avoid distracting from the
work. For work on your website that is yours, include a line of copy somewhere
on the site that simply but clearly states that the work is copyright protected.
If you're showcasing work from other sources on your reel, in your flatbook, or
on your website (for example, from a job you did or from a project you worked on
with others), then indicate who owns the work. For example, if you place an image
on your reel from a game you made for Company X, add a short line of copy, dis-
creetly but clearly written, that indicates the work is owned by Company X.
materials for Other positions
You may have other interests in the industry, such as writing, producing, audio,
or programming. In those areas, you'll still want to prepare work to present that
indicates your interests and level of skill:
Writer The following things are useful to include with your resume and appli-
cation if your interests lie in writing for games:
Game Design Document (GDD): Prepare a short but well written,
abridged version of a GDD.
Narrative: Write a sample quest line (preparing a flowchart with it is
a useful task, to more clearly demonstrate how the quest line works)
Add some art for a character, and write a description of the charac-
ter's abilities and traits.
Level Designer As we discussed in Chapter 7, “Designing Levels and the Game
Design Document,” for this type of application you should come up with a visual
of some sort that represents the environment and then design the events that
will occur and where they're located.
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