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This example follows a Wikipedia concept and is called, the Studio
Wikitecture (Studio Wikitecture— http://studiowikitecture.wordpress.com ) . The
studio enables a self-organizing network of collaborators using textual and
graphical media to develop an experimental environment, sharing ideas, and
exploring the validity of design manipulations through crowdsourcing.
- Open source 'coding and scripting environments'
Finally, the open coding and scripting environments for the creation of design
prototypes can be developed as an environment for supporting shared collabo-
rative crowdsourcing in design similar to the application of Arduino as an open-
source electronic prototyping platform for creating interactive objects or envi-
ronments ( http://www.arduino.cc ).
We can observe these three basic formats as potential foundations of crowd
sharing in design: the communality of the subject, or (design) problem in
the Wiki; the communality of the modeling environment; and the communality
of the software medium as a shared framework and collective basis for the
open-source creation of crowd knowledge. Finally, in this work, we propose
that a shared computational scripting environment can function to integrate the
advantages of these three basic formats.
14.2.4 The Social Motive
The “social motive” (Taura 2014a, b ) adds a general temporal (or stage-based)
framework to crowdsourcing-design. The temporal framework further defines the
nature of knowledge to be solicited. The stage-based framework addresses the need
for the acquisition of specific forms of social experience, experiential design
knowledge related to successes and failures, the sharing of unique non-standard
situations, questions, and set of problems and solutions. The sharpened temporal
perspective of the “social motive” aids in making specific the well-defined role of
informed relationships among design variables, solution space options, etc. as they
relate specifically to the extended number of design phases.
Understanding the role of information flow in a period of social and cultural
change (Oxman 2013 ) as well as the changes of information flow in each of the
three stages is critical for research and development of crowdsourcing design.
The potential development of a theoretical framework for Crowdsourcing in
Design in Pre-Design; Conceptual Design and Post Design raises the following issues:
- Informed processes of design
We have proposed a theoretical schema that demonstrates how information flow
is shared in a holistic and compound model in various phases of design. Our
conceptual structure represents computational design processes of informed
design model; informing design about per-formative and physical environmental
conditions as well as the experience and wisdom of the crowd which can be
easily mapped to the Pre-design; Conceptual design; and Post-design as
suggested by Toshiharu Taura and Yukari Nagai (Taura 2014a, b ).
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