Game Development Reference
In-Depth Information
Step 110: Clean up the mirror plane. Select all the vertices that should
be right on the mirror plane and snap them in the middle (you may want
to double-check that Retain Component Spacing is still turned off in the
Move tool settings).
Step 111: Select the mesh in object mode, and choose Polygons>Mesh>
Mirror Geometry Options. Click the -X radio button and check the Merge
With Original check box. Press Mirror.
Why?
If you have the left side of Aegis (his left), the mirrored version would be
in the -X direction (and thus the -X radio button). By clicking the Merge
With Original check box, the mirrored version of Aegis will also merge
up the middle, making it truly one mesh with shared vertices along the
middle of the form.
Step 112: If needed, soften the edges along the middle of the new single
mesh model.
Asymmetrical Details
Now is the chance to make that big leap from tutorial following to asset
building. Figures 8.91, 8.92, and 8.93 show a completed Aegis Chung.
Everything on him was modeled using techniques covered in this chapter
with the guns using a few techniques from the level modeling chapter. All it
takes is time and a bit of sweat equity to get him complete.
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