Game Development Reference
In-Depth Information
Figure 8.92 Aegis Chung with some
facial hair.
Figure 8.93 Aegis Chung's weaponry.
Of special note is Figure 8.93 . This shows the three weapons: the pistol, rifle,
and knife. Along with the eyes, these three objects are separate meshes.
However, all the rest (including holsters and backpacks) are part of the core
mesh. When all is said and done, there should be six meshes total (Aegis, left
eye, right eye, knife, pistol, and rifle).
Conclusion
And there his is. He's ready to kick some serious butt. OK, well he's ready to try
and sneak into an old cold war submarine facility anyway. In this chapter we
have covered a lot of techniques that provide a mesh that is effective (mine is
14,280 tris) and will deform well when it is time to rig the character. Character
modeling takes a good while, but frankly a good character helps separate the
professional-looking games from the wannabes.
In the next chapter we will take this cold gray character, lay out his UVs, and
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