Game Development Reference
In-Depth Information
Figure 8.89 Pant details.
Figure 8.88 Boot with sole and added deformations for appropriate bending.
Figure 8.90 Aegis Chung in semirough form.
Tying It All Together
Step 109: Delete the instanced half of Aegis Chung. In my case this is the
right side of the body (the character's right).
Why?
Up to now, all the things we've been modeling on his body have been
symmetrical, so working with an instance makes sense. However, from
here on out, most of the details are going to be asymmetrical so it's time
to sew him up to one solid mesh.
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