Game Development Reference
In-Depth Information
Figure 8.37 Building back toward the occipital bun.
Step 56: Close off the bun. Continue extruding until the new polygons are
aligned across the back of the head ( Figure 8.38 ).
Figure 8.38 Finishing off the occipital bun.
Why?
In Figure 8.38 notice that the bun was closed off and then additional
subdivisions (via the Insert Edge Loop tool) were created. This could also
have been done via several extrusions, but sometimes up-rezing a form
by adding polygons to an already created form is easier than extruding,
moving a bunch of vertices, then extruding again. Figure 8.38 really
shows the idea of roughing out a shape, and then going back in to refine.
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