Game Development Reference
In-Depth Information
Step 57: Sculpt with the Sculpt Geometry tool to massage the head into
shape ( Figure 8.39 ).
Figure 8.39 Sculpting and softening the form into an organic one.
Step 58: Close off the top of the head. In Figure 8.40 this was done with
by using the Extrude tool followed by Merge to merge up the vertices.
Figure 8.40 Extruding to finish off
the head.
Ears
Ears in game models can be very tricky. In reality our ears are tremendously
complex forms. There are more curves in the ears than on the rest of our body
combined. It's easy to get lost in the folds and channels that are the ears.
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