Game Development Reference
In-Depth Information
Figure 8.35 Sculpt Geometry tool to massage shape into good form.
Tips and Tricks
The Sculpt Geometry tool can be an incredibly great tool to nudge vertices into
submission. The real key to this tool is quick changes in the brush size (hold
down B while dragging left and right) and a low Opacity setting (the default is
1, but I usually paint with a 0.1 or even a 0.05). Remember that this tool has a
push and pull function, but also has smoothing functions that can allow hard
edges and awkward sections to be smoothed into a more organic form.
Cranium, Continued (and Ear Beginnings)
Step 54: Create the base shape of the ear by extruding off the back of the
face mask ( Figure 8.36 ).
Figure 8.36 Laying the foundation for the ear.
Why?
The idea here is to leave some polygons (probably four rows) from which
to build the ear, but do not worry about building the ear out at all.
Step 55: Continue building toward the occipital bun by extruding around
the side of the head toward the back of the cranium ( Figure 8.37 ).
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