Game Development Reference
In-Depth Information
Figure 8.33 Roughing out the mandible.
Step 51: Attach this new strip to the bottom of the face mask (around the
chin). Usually this is most easily done with the Append to Polygon tool.
Step 52: Fill in the cheek. This can be done with collections of the Append
to Polygon tool and Extrude tool with some vertex merges ( Figure 8.34 ).
Figure 8.34 Filling in the cheek.
Step 53: Use the Sculpt Geometry tool (Polygons>Mesh>Sculpt Geometry Tool
(Options)) to sculpt and smooth these newly created polygons ( Figure 8.35 ).
Search WWH ::




Custom Search