Game Development Reference
In-Depth Information
FIGURE 16.5 The Set Key options
In the Channel Box, simply right-click on a single attribute and choose Key Selec-
ted to set a single key. Key All will set a key on all the keyable attributes of the ob-
ject.
Moving away from the main Maya UI, you can also set keys in several other win-
dows. For example, in the Attribute Editor you can right-click on an attribute and
select Set Key.
You can also add keys to objects in the Graph Editor and Dope Sheet, both of
which are discussed next.
The Graph Editor
Settingkeystomoveanobjectisonlyhalfthejob;theotherhalfisworkingwith animation
curves.
To get from one keyframe to another, a curve is drawn between them, sort of like a path
to be followed by the object's attributes. This is called interpolation, and it's Maya's way
of predicting how the object should move from one keyframe to another. The Graph Edit-
or allows you to edit not only the keys themselves, but also these curves. The tangents of
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