Game Development Reference
In-Depth Information
FIGURE 2.32 Cylinder—front view
5. Now that the geometry is in place, you can edit it further to achieve the shape you
need to work with. Right-click the cylinder itself, bringing up the marking menu.
Select Vertex to switch to vertex editing mode.
6. The cylinder is now blue, with all its vertices available to manipulate. Select each
horizontal row in turn and scale it inward, using the red X axis manipulator, so that
the outer vertices follow the lines of Kila's arm. Make sure you only scale along
one axis at a time. As you scale the vertices, feel free to move them to the correct
position—but manipulate a single strip at a time; try not to edit each vertex indi-
vidually. See Figure 2.33 for a comparison of the original arm with the scaled one.
Search WWH ::




Custom Search