Game Development Reference
In-Depth Information
FIGURE 2.31 Polygon Cylinder creation options
4. In the Channel Box, rename the cylinder to LeftArm. Then switch to the front
view and move the cylinder up so that it lies over the character's left arm. Keep the
center of the cylinder (the center row of edges) near the elbow area of the arm.
Rotate the cylinder so that it matches the orientation, and then scale the cylinder
until it is about the same scale as the arm in the image plane ( Figure 2.32 ) .
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