Game Development Reference
In-Depth Information
FIGURE 14.38 Adjust the shoulder so that it deforms correctly when the clavicle control
is moved.
Now that the main torso is complete, we will reinstate the controls for her breasts.
1. As demonstrated in Figure 14.39 , left, move the LeftBreast controller up. This
won't affect the actual geometry because the vertices making up her chest are fully
influenced by the upper spine joint.
FIGURE 14.39 To finish the torso, add weighting back to her breast.
2. Go back into the Paint Skin Weights tool and select the L_Breast joint. Set Opacity
to around 0.3 . You can see that there is currently no influence because the mesh
remains black ( Figure 14.39 , middle).
3. Now work your way around her left breast, starting from the center and working
your way outward. What we want is for the middle to be more or less fully con-
trolled by the joint, with the influence fading as it moves away from the joint itself
( Figure 14.39 , right).
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