Game Development Reference
In-Depth Information
FIGURE 13.28 Select a single attribute and a single joint and set a key.
Do the same for the other three Brow attributes, making sure you have only the
corresponding joint selected in the Driven section.
With the base pose keyed, we can now define the extremes these joints can move to.
3. First set the four eyebrow attributes to 10 ; then adjust each eyebrow joint so they
are raised as far as they can go ( Figure 13.29 , middle).
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