Game Development Reference
In-Depth Information
covered, but a conversation with the animator is also important at this point. There may be
some mouth shapes needed for quick lip-synching.
Rig Creation, Eyebrows and Eyelids
The final facial areas we will rig are Kila's eyelids and eyebrows. These are key areas in
expressingemotions,soit'scrucialthatweaddtheabilitytoanimatethemquicklyandeas-
ily.
You should be getting the hang of setting driven keys by now, so in the procedures from
this point on we can safely leave out some of the details.
1. With the Set Driven Key dialog box open, make sure HeadControls is loaded into
the Driver section, and that the four main eyebrow joints are loaded into the Driv-
en section.
We first need to store each joint's default position, but each eyebrow attribute
should only affect one joint, so we will need to work on the joints individually.
2. As demonstrated in Figure 13.28 , select LeftInnerBrow next to HeadControls, and
then all the translations and rotations next to L_InnerBrow. Set a key.
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