Game Development Reference
In-Depth Information
FIGURE 13.29 Key both extremes for the eyebrows.
4. When you are satisfied with the pose, store it in the Set Driven Key dialog box. Do
this by going through each individual attribute on the HeadControls icon and set-
ting a key on the joint it will control. Don't select all four joints at the same time.
5. Now set the attributes to -10 so that we can define the lowest point to which the
eyebrows will go. Move the joints so that the eyebrows are like those in Figure
13.29 , right, and set a key on each—one attribute to one joint—in Set Driven Key.
Now rig the eyes.
1. With Set Driven Key open and Head Controls loaded in the Driver section, load all
four eyelid joints into the Driven section.
2. Select the LeftEyeLids attribute in the Driver section, and then all the rotations and
translations for L_UpperLid and L_LowerLid in the Driven section ( Figure
13.30 ) . Set a key to store the default pose.
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