Game Development Reference
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FIGURE 13.13 Isolate the tongue and then adjust its weights.
7. You want the joints to be visible, too, so use the Outliner to select the TongueBase
and TongueMiddle joints. Then go to Show > Isolate Select > Add Selected Ob-
jects to make these visible ( Figure 13.13b ).
8. As seen in Figures 13.13c and 13.13d , rotate the tongue joints down along the X
axis. Then select the tongue geometry and open the Paint Skin Weights options.
9. Fully weight the whole tongue to the TongueBase joint ( Figure 13.13e ).
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