Game Development Reference
In-Depth Information
Tip
Although you can't see the rest of the geometry, the paintbrush will still be
able to select it, so make sure you are actually on the tongue before you
apply any weights. Once you know you're on the right spot, try to keep
the mouse button held down because the brush will then move over the
adjoining faces.
10. Finally, weight the lower half of the tongue to the TongueMiddle joint ( Figure
13.13f ) .
11. When you're finished, reset all tongue joint rotations back to 0.
The mouth area is now complete; so let's continue on to the eyes.
Eye and Eyelid Weights
We need to add control to the eyes and eyelids so the character can look at things as well
as blink.
Getting to the geometry for the eyes might be tricky, so we'll isolate just the general area
we need to work on. To do this, simply select the faces around the area of the eyes and,
on the current view, go to Show > Isolate Select > View Selected. As you can see in Fig-
ure 13.14 , only the faces you selected are visible, allowing you to work more easily and
quickly.
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