Game Development Reference
In-Depth Information
FIGURE 12.64 Add a NURBS circle to control the neck's rotations.
Note
When you set up the circle for Grae, you may need to alter its rotation,
too, so that it follows the orientation of the neck.
3. Adjust the circle's pivot point so that it lies back over the neck joint.
4. Select the neck icon and, holding Shift, select the neck joint. Then orient-constrain
them.
5. Parent the neck icon to the Upper_Spine icon.
The neck now has external control, meaning we don't need to edit the skeleton directly.
If you want, you can go in and adjust the CVs for the circle, curving the shape to fit the
shoulders ( Figure 12.64 , right). This is purely for aesthetic reasons.
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