Game Development Reference
In-Depth Information
Asyoucanseein
Figure 12.63
,wecannowpositiontheshouldersbytranslating theicons
along the Y and Z axes.
FIGURE 12.63
The clavicles are now controlled by the two icons.
Add these icons to the Rig_Controls layer and save the scene.
Neck
We will use a simple icon to drive the neck's rotations, much as we did for the hips.
1.
Create a NURBS circle, calling it NeckRotation.
2.
Point-snap it to the neck joint. Then manipulate it as shown in
Figure 12.64
,
left,
so that the circle lies just above the shoulders.