Game Development Reference
In-Depth Information
Head
The final area of our main rig, the head, tends to be the most unpredictable area of anima-
tion. In this section we will discuss an easy way to gain full control over where your char-
acters are facing, allowing the head to move freely or to lock onto objects as the character
walks by.
Tip
As an alternative to the following technique for head rigging, you could
just add a control similar to the one we implemented for the neck. That
will let you control the head's rotations directly.
1. Open the Kila file you have been working on so far, which should be
Kila_TorsoRig.mb. So you can concentrate on the head, turn off the visibility on
the Rig_Controls layer. Import the file named Icon_Head.mb. This will be our
main head control icon.
2. Point-snap the icon to the head joint. Then scale and rotate the icon so it's facing
the same direction as Kila's head.
3. Move the icon out in front of the head, as shown in Figure 12.65 , and freeze the
transforms.
FIGURE 12.65 Import, scale, and position the head icon.
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