Game Development Reference
In-Depth Information
FIGURE 12.54 Manipulate the circle so it lies outside Kila's hips.
3. Freeze the transforms and delete the history before renaming the circle to
Root_Control.
Before we connect this icon to the root joint, we need to create two groups; these
will help us add further control to the waist later.
4. Select the main root joint and group it twice. Call the first group WaistControl, and
the second one RootControl. Make sure the pivot for RootControl lies over the root
joint, and the pivot for WaistControl lies over the first joint of the spine.
5. Select the circle and, holding Shift, select the RootControl group (using Hyper-
graph or Outliner). Apply a point constraint followed by an orient constraint; for
both, make sure that Maintain Offset is turned off.
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