Game Development Reference
In-Depth Information
NowthemainrootofthecharactercanbetranslatedandrotatedviatheRoot_Controlicon.
Thespineismadeofveryfewjoints,sowedon'tneedanyfancycontrolstoanimateit.All
we need is to create some iconic representation that we can use to pose it.
1. Import Icon_Arrow.mb, and point-snap it to the first joint on the spine ( Figure
12.55 , left). You may also need to adjust the arrow's scale so it is clearly visible.
FIGURE 12.55 Adjust the arrow so it points toward the joint it will control.
2. Move the arrow back so that it exists outside the geometry, rotating it to point to-
ward the joint it will be controlling ( Figure 12.55 , right). When you're done,
freeze the transforms.
3. So the arrow will rotate around the correct pivot, snap its pivot back to the lower
spine joint.
4. To connect the arrow and the spine joint, select the arrow first and then, holding
Shift, the spine joint; perform an orient constraint on them.
5. Rename the arrow to Lower_Spine.
6. Repeat this procedure to create arrows for the other two spine joints, calling the ar-
rows Middle_Spine and Upper_Spine and positioning them as seen in Figure
12.56 .
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