Game Development Reference
In-Depth Information
Sash and Jeans Legs
Let'snowreducesomeareasofdetailinthesashandthejeanslegs,whichwon'tbemissed
at this distance. When creating the main model, we built creases on her hip to give the sash
additional detail, and creases and folds in the jeans. This detail can now be removed.
1. Begin by collapsing the main edges that create the overhang for the folds of the
sash. These are highlighted in Figure 10.15a .
FIGURE 10.15 Remove the folds from her sash.
2. Remove the final set of edges that made up the folds ( Figure 10.15b ).
3. As you can see in Figure 10.15c , the UVs have been altered. So, open up the UV
Texture Editor and fix the UVs using the main model (Kila_4096) as reference
( Figure 10.15d ).
4. Remove the similar folds in the jeans at the back of her knees. Do this by col-
lapsing the edges highlighted in Figure 10.16 .
FIGURE 10.16 Collapse the folds at the back of her knees.
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