Game Development Reference
In-Depth Information
5. Now focus on the folds at the base of her legs. Work your way around these, col-
lapsing the majority of the edges until you have a more rudimentary-looking lower
leg ( Figure 10.17 , right).
FIGURE 10.17 Reduce the folds in the lower part of the jeans legs.
With these reductions to the sash and jeans, our polygon count now stands at 2948, just
under the limit. This is great news—it means we can move on and begin work on the next
LOD.
Before you do, rename the group and the display layer to represent the new polygon count.
So Kila3000 would become Kila2948, and Kila_3000 would be Kila_2948. This helps to
inform others of the polygon count and keeps you up to date.
Figure 10.18 shows our second level of detail. You shouldn't see much of a difference in
Kila's form at present, which is good because this model won't be too far away from the
camera.
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