Game Development Reference
In-Depth Information
Hands
Although Kila's fingers are still visible at this level, they don't need to have much detail
in them; it's sufficient if they merely “suggest” fingers. In designing the main hand, we
included polygons around the joints so that the fingers would not pinch badly when bent.
There is no need for these polygons at this distance, so we can remove them.
Reducethefingersdowntobasiccubesliketheonesseenin Figure 10.14 , right.Ifyouare
merely merging vertices or collapsing edges, the UV information should stay intact.
FIGURE 10.14 Reduce the fingers down to basic cubes.
Reducing the fingers brings us down to 3236 polygons, not too far from our goal.
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