Game Development Reference
In-Depth Information
FIGURE 10.13 The distance of the next level of detail.
7. Now that you have a basic distance to gauge your model on, begin rotating around
her and see what you can initially sacrifice. At this distance you can still see quite
a bit of detail; even her individual fingers are still visible. What you can do,
though, is
Remove the highlights created for her eyes, and delete her eyelashes and her
tongue. (If she does talk at this distance, you will not see it.)
Remove the single strand of hair from the front of her head, as well as the first
inside layer of her hair. After doing this, you will need to tweak the remaining
inner layers of hair to fill the gap that now exists.
That's about as much as you can remove at this stage, but she is still using 3878 polygons.
Next we will go in and remove some areas of small detail in order to get closer to our 3000
limit for this LOD.
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