Game Development Reference
In-Depth Information
5. Position the model (by just moving the camera) as seen in Figure 10.12 . She
should more or less fill the screen; this will be the size of the full-resolution char-
acter.
FIGURE 10.12 The full-resolution model will be seen at this distance.
6. Now dolly out until she is roughly half-size ( Figure 10.13 ) . This is approximately
the distance at which this model will be viewed when in a game. When the main
model is this far away from the camera, the game will switch to this LOD.
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