Game Development Reference
In-Depth Information
5.
Position the model (by just moving the camera) as seen in
Figure 10.12
.
She
should more or less fill the screen; this will be the size of the full-resolution char-
acter.
FIGURE 10.12
The full-resolution model will be seen at this distance.
6.
Now dolly out until she is roughly half-size (
Figure 10.13
)
. This is approximately
the distance at which this model will be viewed when in a game. When the main
model is this far away from the camera, the game will switch to this LOD.