Game Development Reference
In-Depth Information
Note
Another way to do this realignment is to keep both the .psd and the .tga
open in Photoshop. Tweak the .psd file, hide the UV Overlay layer, and
then select all (Ctrl+A/Cmd+A). Use the Copy Merged tool
(Ctrl+Shift+C/Cmd+Shift+C) to snapshot all the layers of the .psd file
without having to flatten the file, and paste (Ctrl+V/Cmd+V) into the .tga
file. Flatten the .tga and save.
Tip
Setting up a shortcut key for “flatten image” is a great time-saver, too.
Move back into Maya and reload the texture so you can see it applied to the model.
1. In Maya, go to your Hypershade window and select the Textures tab above the
main window. This presents the three main texture files used on Kila.
2. Open the texture for her body, which will open the Attribute Editor.
3. Click the Reload File Texture button to reload the texture. The view panel will
now be updated.
Alternatively, you can use the first button, labeled Tex, in the GCDM shelf sup-
plied on the CD. This will automatically reload all the textures in the scene.
Tip
If you can't get the seam to line up perfectly by editing the texture, you
can always fine-tune the UVs in the UV Texture Editor.
Now that you've realigned the armpit area, fix the strap of the T-shirt. Then work on the
left and right sides of her sash ( Figure 9.8 ) .
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