Game Development Reference
In-Depth Information
FIGURE 9.7 Adjust the texture and UVs to line up the texture. (See page C1 for color
version.)
This alignment problem will often occur at seam locations, but correcting such areas will
get easier as you become more experienced. To help reduce the misalignment, you can use
the UV Layout to help guide the placement of your colors.
1. Make sure you have both Maya and Photoshop open, with the model loaded into
one and the texture loaded into the other.
2. Initially, look at the geometry in Maya, particularly at the seams, to identify areas
that are not aligned properly. Then, in Photoshop, select the appropriate color and,
using a small brush, work on the .psd file.
3. When you are happy with your work, flatten the file (Layer > Flatten Image) and
overwrite the Targa file that is used by Maya. (Make sure to keep updating the .psd
file with the unflattened version at regular intervals, too.)
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