Game Development Reference
In-Depth Information
FIGURE 8.86
Move the body UVs into position to take a snapshot.
3.
This time set the Size X and Size Y to 512.
4.
Specify your place to save, naming it KilaBodyUV.tga, and click OK.
5.
Finally, do the same with the hair UVs, saving these at a size of 256x256 with the
name KilaHairUV.tga.
You should now have three images that you can use to guide you in creating your textures.
These are shown in
Figure 8.87
.