Game Development Reference
In-Depth Information
FIGURE 8.86 Move the body UVs into position to take a snapshot.
3. This time set the Size X and Size Y to 512.
4. Specify your place to save, naming it KilaBodyUV.tga, and click OK.
5. Finally, do the same with the hair UVs, saving these at a size of 256x256 with the
name KilaHairUV.tga.
You should now have three images that you can use to guide you in creating your textures.
These are shown in Figure 8.87 .
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