Game Development Reference
In-Depth Information
3. In the UV Texture Editor, go to Polygons > UV Snapshot. This opens the options
dialog box seen in Figure 8.85 .
FIGURE 8.85 The UV Snapshot dialog box
4. This first texture is going to be sized at 256x256, so make sure the Size X and Size
Y options are set to this.
5. Click Browse, and point to where you want the texture to be stored. Call it Kil-
aHeadUV.tga.
6. Make sure Anti-alias Lines is not enabled; this will make the UV lines exported
easier to manage and follow. Click OK, and the UV image will be created.
Beforewelookatthesnapshot,let'screatethebaseimagesfortheothertwotexturepages.
1. Select the elements that made up the body page. This includes the legs, torso, and
arms.
2. Move these UVs up to the upper-right corner of the grid ( Figure 8.86 ) ; then open
up the UV Snapshot options.
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