Game Development Reference
In-Depth Information
FIGURE 8.87 The three exported texture pages
The UVs have been successfully mapped and exported. What's needed now is to piece
some of Kila back together and combine her.
Recombine the Character
To begin, we need to create duplicates of the lower hand, the foot, and the eye.
1. We can mirror the hand and foot; go ahead and do this. But the eye must remain
the same—simply copy this and move it across to where the right eye should be.
2. At this stage, we will only combine the main body. This will include the torso,
legs, and arms. Make sure you weld the vertices afterward.
When mirroring and combining geometry, you must check the normals in particular. These
are the directions in which each face is pointing. At present, she looks fine, but that is be-
cause Maya is displaying her as double-sided.
3. To check the normals, select the mesh and open up its attributes by pressing
Ctrl+A.
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