Game Development Reference
In-Depth Information
FIGURE 8.68 The hand mapping is complete.
Belt UVs
Thefinallower-bodyareatoaddressisKila'sbelt.Initially,themappingherewasfine(be-
cause this item of clothing was created from a basic cylinder, it had inherent mapping). We
have since then adjusted it slightly, adding more geometry to the back of the body, so we
need to address the resulting alterations in UVs.
1. Select the belt and look at its UV layout in the UV Texture Editor ( Figure 8.69 ).
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